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Commit 465ae3c0 authored by Martin Eisenmann's avatar Martin Eisenmann
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Updated some of the architecture/code generation help pages


Signed-off-by: default avatarEisenmann <eisenmann@fortiss.org>
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......@@ -38,6 +38,8 @@ that are connected by means of transmission units (abstracting busses or network
<li><i><a href="platform_architecture_hierarchical.html">Hierarchical platform architecture</a></i>:
A generic model to describe networked multicore architectures
in terms of their execution units (e.g., ECUs processors, cores), topology, memories, and I/O ports.</li>
<li><i><a href="platform_architecture_raspberrypi.html">RaspberryPi platform architecture</a></i>: A model representing RaspberryPi execution units
that can be connected through a common CAN bus.</li>
</ul>
</body>
......
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Using the RaspberryPi Platform Architecture</title>
</head>
<body>
<h2><u><font color="#336699">Using the RaspberryPi Platform Architecture</font></u></h2>
<p>
The <i>RaspberryPi platform</i> architecture is a platform architecture that represents a RaspberryPi. It can be used to
<a href="code_generation.html">generate code</a> for one or multiple RaspberryPis, allowing deployment of code to simple embedded hardware.
</p>
<p>
The RaspberryPi platform consists of RaspberryPi execution units and CAN busses.
RaspberryPis can be connected to the CAN bus using <i>CanConnectors</i>.
RaspberryPis can also have various sensors and actuators such button presses on a Gamepad, MotorControl or Distance Sensors.
<br>
The RaspberryPi platform also includes a <i>Light Runner Board</i> representing pre-made board that can be used with a RaspberryPi.
</p>
<ul>
<li><i>RaspberryPi</i>: A execution unit representing a RaspberryPi.
It may have sensors, actuators and CANConnectors.</li>
<li><i>CANBus</i>: A CAN bus that connects multiple RaspberryPis
</li>
<li><i>GamePad/RumblePad</i>: Sensors representing the different buttons found on DualShock and XBox Controllers.
</li>
<li><i>Bricklets</i>: Sensors representing the TinkerForge Bricklet sensors.
</li>
<li><i>Motor Control</i>: Sensor and Actuator to get or set the desired speed on a motor controller.
</li>
<li><i>Camera Server</i>: Sensors returning the results of a LaneDetection server.
</li>
<li><i>Control Center</i>: Actuators to display values in a connected Control Center.
</li>
<li><i>V2V Communication</i>: Sensors and Actuators to facilitate communication between multiple instances of the model.
</li>
</ul>
The following picture shows an example of two RaspberrPis connected over a CAN bus.
<br><br>
<img src="./pictures/Platform.Raspberry.Example.png">
<br><br>
</font>
</body>
</html>
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