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af3
kernel
Commits
3debe4e3
Commit
3debe4e3
authored
9 years ago
by
Amit Kumar Mondal
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Migration of 4D DSE Visualization to new DSE perspective
refs 2310
parent
84849ab5
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org.fortiss.tooling.graphicsGL.ui/trunk/src/org/fortiss/tooling/graphicsGL/ui/editor/Graphical3DViewBase.java
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...iss/tooling/graphicsGL/ui/editor/Graphical3DViewBase.java
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org.fortiss.tooling.graphicsGL.ui/trunk/src/org/fortiss/tooling/graphicsGL/ui/editor/Graphical3DViewBase.java
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3debe4e3
/*--------------------------------------------------------------------------+
$Id$
| |
| Copyright 2012 ForTISS GmbH |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
+--------------------------------------------------------------------------*/
package
org.fortiss.tooling.graphicsGL.ui.editor
;
import
static
org
.
fortiss
.
tooling
.
graphicsGL
.
ui
.
ToolingGraphicsGLUIActivator
.
getDefault
;
import
static
org
.
fortiss
.
tooling
.
graphicsGL
.
ui
.
util
.
GLPrimitives
.
clearCanvasAndLoadIdentity
;
import
static
org
.
fortiss
.
tooling
.
kernel
.
utils
.
LoggingUtils
.
error
;
import
org.eclipse.emf.ecore.EObject
;
import
org.eclipse.swt.SWT
;
import
org.eclipse.swt.events.KeyEvent
;
import
org.eclipse.swt.events.KeyListener
;
import
org.eclipse.swt.events.MouseEvent
;
import
org.eclipse.swt.events.MouseListener
;
import
org.eclipse.swt.events.MouseMoveListener
;
import
org.eclipse.swt.events.MouseTrackListener
;
import
org.eclipse.swt.events.MouseWheelListener
;
import
org.eclipse.swt.graphics.Rectangle
;
import
org.eclipse.swt.layout.FillLayout
;
import
org.eclipse.swt.layout.GridData
;
import
org.eclipse.swt.widgets.Composite
;
import
org.eclipse.swt.widgets.Event
;
import
org.eclipse.swt.widgets.Listener
;
import
org.eclipse.ui.part.ViewPart
;
import
org.fortiss.tooling.graphicsGL.ui.camera.Camera
;
import
org.fortiss.tooling.graphicsGL.ui.draw.LwjglCanvas
;
import
org.fortiss.tooling.graphicsGL.ui.draw.LwjglRenderThread
;
import
org.fortiss.tooling.graphicsGL.ui.objects.ViewObjectBase
;
import
org.fortiss.tooling.graphicsGL.ui.picker.ModelObjectPicker
;
import
org.lwjgl.LWJGLException
;
import
org.lwjgl.util.vector.Vector3f
;
import
org.newdawn.slick.Color
;
/**
* Base class for 3D graphics views. Sub-classes must provide a {@link Camera} and a
* {@link ViewObjectBase}, which are used to render the view content. Sub-classes may react on
* mouse and key events by overriding the respective methods.
* <P>
* The rendering process is started by calling {@link #beginRenderLoop()}, which allows sub-classes
* to apply additional GL setup commands. Sub-classes may change the perspective by overriding
* {@link #getPerspective()} and return a vector with the field of view, Z near distance, and Z far
* distance. Note that all three must be greater zero.
* <P>
* After the rendering is done the picking process starts if both {@link #pickX} and {@link #pickY}
* are greater or equal to zero and smaller than the widget width and height, respectively.
* Sub-classes should update these variables when they want to pick an object from the scene. The
* {@link #pickTargetChanged()} method is called whenever the picked object changes.
*
* @see Graphical3DEditorBase
*
* @author mondal
* @author $Author$
* @version $Rev$
* @ConQAT.Rating GREEN Hash: 9675D49183892CE649E1C1C92560AC1A
*/
public
abstract
class
Graphical3DViewBase
<
T
extends
EObject
>
extends
ViewPart
implements
MouseListener
,
MouseTrackListener
,
MouseMoveListener
,
MouseWheelListener
,
KeyListener
,
Listener
{
/** The 3D canvas. */
protected
LwjglCanvas
canvas
;
/** The render thread. */
private
LwjglRenderThread
renderThread
;
/** The object picker. */
private
ModelObjectPicker
picker
=
new
ModelObjectPicker
();
/** The current X position to be used during picking. */
protected
int
pickX
=
-
1
;
/** The current Y position to be used during picking. */
protected
int
pickY
=
-
1
;
/** The current picked object or {@code null} if no pickable object is at the picking location. */
protected
Object
pickTarget
;
/** {@inheritDoc} */
@Override
public
final
void
handleEvent
(
Event
event
)
{
Rectangle
b
=
canvas
.
getBounds
();
Vector3f
p
=
getPerspective
();
canvas
.
setViewportAndPerspective
(
b
.
width
,
b
.
height
,
p
.
x
,
p
.
y
,
p
.
z
);
}
/** Callback from render thread. */
private
Runnable
renderCallback
=
new
Runnable
()
{
@Override
public
void
run
()
{
try
{
performRendering
();
performPicking
(
getCamera
());
}
catch
(
LWJGLException
ex
)
{
error
(
getDefault
(),
ex
.
getMessage
(),
ex
);
}
}
};
/**
* Called when the render loop starts, but after the camera was applied for rendering.
* Sub-classes should make GL calls to setup rendering. The default does nothing.
*/
@SuppressWarnings
(
"unused"
)
protected
void
beginRenderLoop
()
throws
LWJGLException
{
// do nothing
}
/** Returns the current camera to be used. */
protected
abstract
Camera
getCamera
();
/**
* Sub-classes should provide the scene object here. The model object will be used for rendering
* and picking using {@link ViewObjectBase}'s respective methods.
*/
protected
abstract
ViewObjectBase
getSceneModelObject
();
/** Notification about the change of the pick target. The default does nothing. */
protected
void
pickTargetChanged
()
{
// do nothing
}
/**
* Returns the perspective projection (field of view, near distance, far distance). The default
* uses {@code 45.0f, 0.5f, 400.0f}.
*/
protected
Vector3f
getPerspective
()
{
return
new
Vector3f
(
45.0f
,
0.5f
,
400.0f
);
}
/** Performs the object picking operation. */
private
void
performPicking
(
Camera
c
)
{
// avoid unnecessary picking if mouse is outside the canvas
if
(
pickX
<
0
||
pickX
>
canvas
.
getBounds
().
width
||
pickY
<
0
||
pickY
>
canvas
.
getBounds
().
height
)
{
return
;
}
Object
p
=
picker
.
pickModelObject
(
pickX
,
pickY
,
getPerspective
(),
getSceneModelObject
(),
c
);
if
(
pickTarget
!=
p
)
{
pickTarget
=
p
;
pickTargetChanged
();
}
}
/** Performs the object rendering operation. */
private
void
performRendering
()
throws
LWJGLException
{
clearCanvasAndLoadIdentity
(
new
Color
(
0.95f
,
0.95f
,
0.95f
,
1.0f
));
getCamera
().
applyForRendering
();
beginRenderLoop
();
getSceneModelObject
().
renderObject
(
getCamera
());
}
/** {@inheritDoc} */
@Override
public
void
createPartControl
(
Composite
parent
)
{
Composite
c
=
new
Composite
(
parent
,
SWT
.
NONE
);
c
.
setLayout
(
new
FillLayout
());
GridData
gd
=
new
GridData
(
GridData
.
FILL
,
GridData
.
FILL
,
true
,
true
);
c
.
setLayoutData
(
gd
);
canvas
=
new
LwjglCanvas
(
c
);
canvas
.
addResizeHandler
(
this
);
canvas
.
addMouseListener
(
this
);
canvas
.
addMouseMoveListener
(
this
);
canvas
.
addMouseTrackListener
(
this
);
canvas
.
addMouseWheelListener
(
this
);
canvas
.
addKeyListener
(
this
);
Rectangle
b
=
canvas
.
getBounds
();
Vector3f
p
=
getPerspective
();
canvas
.
setViewportAndPerspective
(
b
.
width
,
b
.
height
,
p
.
x
,
p
.
y
,
p
.
z
);
renderThread
=
new
LwjglRenderThread
(
canvas
,
renderCallback
);
renderThread
.
start
();
}
/** {@inheritDoc} */
@Override
public
void
setFocus
()
{
canvas
.
setFocus
();
}
/** {@inheritDoc} */
@Override
public
void
mouseDoubleClick
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
mouseDown
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
mouseUp
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
mouseEnter
(
MouseEvent
e
)
{
// ignore
}
/**
* {@inheritDoc}
* <P>
* Resets the picking position to (-1, -1).
*/
@Override
public
void
mouseExit
(
MouseEvent
e
)
{
pickX
=
-
1
;
pickY
=
-
1
;
}
/** {@inheritDoc} */
@Override
public
void
mouseHover
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
mouseMove
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
mouseScrolled
(
MouseEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
keyPressed
(
KeyEvent
e
)
{
// ignore
}
/** {@inheritDoc} */
@Override
public
void
keyReleased
(
KeyEvent
e
)
{
// ignore
}
}
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